Blog Archives

Flash animation – Cheetah Run Cycle

Flash animations generally don’t require too much work if your assets are all setup and you have everything planned out. This was a pretty simple scene with a looping background and a run cycle.

Click to view result
Source files

Starting off, I got an image to use as the run cycle for a feline:

Once the image was traced out in Illustrator, I added a gradient and started testing out the animation in Flash since I hadn’t tried it before.

screen2

I then came back to Illustrator to add spots to the cheetah and shadows as well. The shadows were just flipped, re-sized versions of the original with reduced opacity.

screen1

screen3

Moving to Flash, I imported my frames and started setting up my animation. I then imported grass and ground elements from other illustrator files.

screen4

screen5

I’d already setup one of the layers with a large width to animate so I set that up for the other grass as well, but instead I did it in Flash. This was done by duplicating and reflecting the image onto it’s right side so the part where they join matches along with the beginning and the end ensuring a smooth loop. This was then classic tweened from right to left.

screen7

I added clouds and a simple background and was almost done with the animation. Just to test out how audio worked, I also added a song from the lion king soundtrack on a separate layer.

screen9

And finally, it was complete! Click to view the flash animation!

♠ Leave me an email (contact page) if you need any help setting up your animation!!

Advertisements

Character Illustratation

Hours and hours of work on this illustration finally paid off today…I learned quite a bit about Illustrator thanks to this project, I really didn’t have any idea about using the mesh tool but now it seems like a very easy process.

Here is the original sketch by EriDaiho on Deviantart:

Altair Sketch

I started off with tracing out the sketch…at first I had a lot of trouble deciding where to cut off the strokes and which sketch details I should trace out. Also, I was worried that tracing it out wrong would also conflict in coloring it later. This caused me to close down some paths later on when I was adding gradients and coloring using the mesh tool. The part where I remained undecided on the tracing was the nose, which was drawn a bit funny in the sketch. I wasn’t sure of what the final sketched lines were for the nose, so I just went with what seemed to work for me.

screen1

screen2

screen4

screen6

screen11

Once the tracing was done, I took off with the mesh tool on the character’s left arm left arm. As I used the mesh tool, I found it very difficult to align it properly with the arm. This is where I finally figured out the clipping mask and why people always quickly trace out the area they’re coloring with the pen.

screen13

screen14

I wasn’t quite sure as to what the character really looked like since I never really played Assassin’s Creed, so I got an image and made a swatch with colors from that image to use as a starting point:

screen15

Amazing detail can be created using the mesh tool, and I extensively used it for most of the character…

screen16

screen17

screen18

By the time I was done, I would say 70% of my character was colored with the mesh tool:

screen24

On completion, I noticed a whole range of problems:

Altair_sketch_trace

I realized I’d colored one of the character’s parts of the tunic wrong, and that the points where I used the gradient tool looked out of place. The problem was that the gradients were set up right, but not angled at all. I then angled each gradient in the image, as well as fixing some of the colors to make the blend in better. And finally, I had my result:

Without strokes:

Altair_sketch_final_nostokes

Final. Though it turned out nice, the boots could have still be done better, and I didn’t really get time to play with the width tool on the strokes too much. The vambrace on his Altair’s left hand also looks like it could’ve been done better.

Altair_sketch_trace_final_300dpi

Alien Project – Concept Sketches

Some concept sketches for the logo design, skate deck and style guide prior to working on this project:

Concept Sketch 1

Concept Sketch 2

Concept Sketch 3

Concept Sketch 4

Concept Sketch 5

Concept Sketch 6

Concept Sketch 7

Vanilla Twist

Made with real vanilla using cotton buds!!

Vanilla Twist!

Dream on paper…

A sketch I recently did of one of my dreams as part of an assignment.
(Click on the image to view a larger size)

Inside a Dream!

Multimedia design: Positive/negative studies!

Simply put, positive space is the space in which your subject resides, while negative space is the space around them. It’s important to have negative space for every positive shape in your composition, to make your subject stand out and to maintain visual balance.

Here’s some exercises we recently did relating to positive/negative space:

[Click on image to view full-sized: redirects to Flickr]

posnegspace2-23thjan

[Click on image to view full-sized: redirects to Flickr]

posnegspace-23thjan

Positive/negative space:

[Click on image to view full-sized: redirects to Flickr]

tree

Result:

positive negative space-29thjan

Figure-ground perception:

We had to choose a single letter, then use 2 sheets of contrasting construction paper (9″x12″) using one as the cutout for the letter so you can paste it on the other. The letter was to touch all four sides at some point and only occupy 50% of the space on the sheet in order to create a balance between the figure and ground (figure being the shape, ground being the background – quite obvious in this example of what the shape is *hint: it’s not red*).

[Click on image to view full-sized: redirects to Flickr]

Figure-ground-29thjan

More Crosshatching Techniques and Examples!

Some previous crosshatching stuff I thought I should upload. Hatching and crosshatching examples:
[Click on image view full-sized: redirects to Flickr]

crossh-examples-16thjan

Practicing basic crosshatching:
[Click on image view full-sized: redirects to Flickr]
crosshatch-practice-16thjan

A few more examples of cross hatching. Try to re-create the image on the left side!
[Click on image view full-sized: redirects to Flickr]

Crosshatching-16thjan

Watercolor Painting!

Here’s a few watercolor paintings we recently did in our ‘sketching for communications’ class. Some of them are unfinished due to lack of time. Click on any to view the full-sized image (redirects to flickr)

Dragon (watercolor)

M&M (watercolor)

Alien (watercolor)

Helmet (watercolor)

Mannequin (watercolor)

Crosshatching!!

Crosshatching assignment for my multimedia design class. It mainly consists of using intersecting parallel lines to create an illusion of the shading and the volume of an object. [22/01/2012]

Cross hatching

Sketching for Communications – Bunnyception!

Hmm…my first drawing for my ‘Sketching for Communications’ class. Bunny-ception!! Feast your eyes on this beast, probably my first sketch in the past 5-10 years. (Click here for full-size image) [Originally posted Jan 16 on a different blog]

Bunny-ception!

%d bloggers like this: