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Fire Hydrant Composition

Shot tracked with PFTrack, integrated in Maya and rendered using V-Ray. Hydrant modeled in Maya and textured in Mudbox. Comp in Nuke, breakdown video using After Effects.
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CGI integration of teacup using PfTrack and Maya!

After tracking the shot in PFtrack 2012, data was then brought into Maya 2013 and the cup was imported into the scene. An HDRI was used for the texture on a dome light to get realistic reflections!

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