Tracked in PFTrack, rendered in Maya using V-Ray and composited in Nuke. Breakdown done using AE.
Music: You Are The Last One – Composed By Marian Wagner
A lot of edge problems still due to not having a perfect hand model and track was possibly a bit loose (no markers)
Shot tracked with PFTrack, integrated in Maya and rendered using V-Ray. Hydrant modeled in Maya and textured in Mudbox. Comp in Nuke, breakdown video using After Effects.
Watch in HD!!
A simple name slate made in After Effects CS6 that could be used as an intro to a demo reel. The background circles were created using the Particular plugin.
Content created for the Tampa eSports Twitch stream using After Effects CS6 and Cinema 4D R14:
A self promo gate-fold brochure I worked on a while back:
Flash, which stands for Future and Splash, may not be the future but it has definitely come a long way and it still has a while to go before it is abandoned completely. A while ago, I had the chance to look over the Adobe Road Map in which they outlined it’s future and it mainly hinted at video on demand services and gaming.
YouTube, last year, allowed people to enter an HTML5 trial to viewing videos. What’s surprising is that while Flash had problems of its own, I’ve had problems viewing content in the HTML5 player as well but it might just be because it’s something that’s still in the works.
I’m sure there’s tons of website out there still running Flash but from what I’ve seen most are already switching over. There’s this Wix website which used to let you build your own Flash websites in a very simplistic interface. They too have now shifted their focus towards HTML5. To me, it is not the question of will it happen but when will it happen? It’s end seems truly inevitable and Flash might just hang on to its life with some niche market gap that still requires it near the end. An interesting article by thenextweb in 2010 indicated how the web is run by designers and not developers. To some extent, this is quite true as Flash provided an external service to build and publish your work without much hassle. With HTML5, there’s not exactly a go-to-guide on how to get things done. Thankfully, Adobe Edge might help in this matter and once again let Adobe manage a partial hold over its development procedure. Also, the dozens of libraries available for Flash will also take some to be ported over to HTML5 or re-written. In this respect, the article also talked about how there’s still things going for Flash that have not been replicated in HTML5 such as sprites, reading of raw webcam pixel data and multi-touch support.
Recently, when the Samsung SIV was announced a few people jokingly suggested that it’s Air Gesture feature be used for MouseOver events in Flash (which could actually work out) in response to Steve Jobs’ letter about how Flash’s MouseEvents would not be feasible on a mobile device. Sadly, Flash development has mostly come to an end in terms of mobile devices. I believe the only way to get Flash Player on most new Android devices is to somehow side-load it (not sure if that’s worth it in the end). Steven J on ZDNet in his article made an interesting point about how long Flash would last on desktop devices. It’s been almost over a year and a half since that post, but it makes sense somewhat to gradually halt desktop development for Flash as well since everything is going mobile. PC sales, as recently reported, are already at their lowest and the trend is quite clear: if you’re not a hardcore user, you will most likely end up using your mobile device at least 80% of the time.
To me, working with ActionScript with Flash has definitely been an overall satisfying experience and it has helped my programming skills quite a bit. Plus, the fact that Flash lets you export your output as a mov file only makes it so much better (I just wish it had more encoding options for other formats).
Testing the HYPE framework created by Branden Hall and Joshua Davis.
The images below were created by taking a vector shape from a live traced bitmap image and then making use of HYPE’s ColorPool and ObjectPool:
Swatch colors: 0xBAC5D9, 0x9B5534, 0xA3A6A1, 0xD96B43, 0x3B3B3B, 0xFF6200, 0x638DFF, 0xD5A843, 0x5D00FF. The brighter shades were used for all except the first.
I also did a short test with the SoundAnalyzer class in Hype. Each circle was assigned its own octave using the analyzer.getOctave function. Click >here< to view the test!