Hours and hours of work on this illustration finally paid off today…I learned quite a bit about Illustrator thanks to this project, I really didn’t have any idea about using the mesh tool but now it seems like a very easy process.
Here is the original sketch by EriDaiho on Deviantart:
I started off with tracing out the sketch…at first I had a lot of trouble deciding where to cut off the strokes and which sketch details I should trace out. Also, I was worried that tracing it out wrong would also conflict in coloring it later. This caused me to close down some paths later on when I was adding gradients and coloring using the mesh tool. The part where I remained undecided on the tracing was the nose, which was drawn a bit funny in the sketch. I wasn’t sure of what the final sketched lines were for the nose, so I just went with what seemed to work for me.
Once the tracing was done, I took off with the mesh tool on the character’s left arm left arm. As I used the mesh tool, I found it very difficult to align it properly with the arm. This is where I finally figured out the clipping mask and why people always quickly trace out the area they’re coloring with the pen.
I wasn’t quite sure as to what the character really looked like since I never really played Assassin’s Creed, so I got an image and made a swatch with colors from that image to use as a starting point:
Amazing detail can be created using the mesh tool, and I extensively used it for most of the character…
By the time I was done, I would say 70% of my character was colored with the mesh tool:
On completion, I noticed a whole range of problems:
I realized I’d colored one of the character’s parts of the tunic wrong, and that the points where I used the gradient tool looked out of place. The problem was that the gradients were set up right, but not angled at all. I then angled each gradient in the image, as well as fixing some of the colors to make the blend in better. And finally, I had my result:
Final. Though it turned out nice, the boots could have still be done better, and I didn’t really get time to play with the width tool on the strokes too much. The vambrace on his Altair’s left hand also looks like it could’ve been done better.
Posted on April 20, 2012, in Photoshop / Illustrator / Print and tagged aamir, aamir raza, adobe photoshop, adobe photoshop cs5, altair illustrator, altair sketch, art, arts, assassin's creed sketch, assassin's creed tracing, cs5, design, deviantart, digital, digital media, digital media arts, digitization, dma, dma101, Eridaiho, EriDaiho sketch, gradient, mesh tool, mesh tool cs5, mesh tool illustrator, multimedia design, photoshop, photoshop cs5, sketch, sketching, stroke, swatch illustrator. Bookmark the permalink. Leave a comment.