Tracked with PFTrack, modelling/shading in Maya and rendered with V-Ray. Projection in Nuke. Breakdown in After Effects.
Music: MW Score – 10 – Falls Into Nothing. Composed by Marian Wagner
Shot tracked with PFTrack, integrated in Maya and rendered using V-Ray. Hydrant modeled in Maya and textured in Mudbox. Comp in Nuke, breakdown video using After Effects.
Watch in HD!!
A simple name slate made in After Effects CS6 that could be used as an intro to a demo reel. The background circles were created using the Particular plugin.
After tracking the shot in PFtrack 2012, data was then brought into Maya 2013 and the cup was imported into the scene. An HDRI was used for the texture on a dome light to get realistic reflections!
Content created for the Tampa eSports Twitch stream using After Effects CS6 and Cinema 4D R14:
A self promo gate-fold brochure I worked on a while back:
Here’s a PDF of a booklet I recently created using InDesign:
I recently posted my first test with HYPE’s SoundAnalyzer class which was pretty basic:
First SoundAnalyzer Test
Here’s another attempt at one themed around the Tron Legacy movie:
This one makes use of the blur filter but since the center of the discs aren’t transparent you won’t see the image in the back. Each disc responds to a different octave using SoundAnalyzer’s ‘getOctave’ function.
Finally, the one I spent the most time on was the one below:
Themed around Iron Man, I started out with constructing the elements with just a bunch of circles in Illustrator and then symmetrically cutting them up. Initially, I tried to get each piece of a circle to respond to different values for a certain octave (once again using the ‘getOctave’ function but that wasn’t proving to be very effective. What I ended up doing was using the ‘getFrequencyIndex’ class which allowed me to spread the frequency values (0-255) across the smallest to largest circles.
When I tested the program, at times the elements wouldn’t react to the audio, which as I found out was due to having too many Functiontrackers! (I had 51 trackers)
No matter what I couldn’t get all of them to respond during the entire track and even the Quicktime Export option had the same issue. This then led me to then screen-record half of the trackers at once and then the other half. Once that was done, I stitched the tracks by comparing the waveform and added a few adjustments in After Effects!
It was after putting the entire video together that I realized that the FunctionTracker problem was only present during runtime inside Flash. When I played the swf from the file explorer (before uploading it), the problem was gone!! Here is the swf for the above (without effects):
Starting off with an example provided for the PixelColorist class in HYPE, I created my own shape and experimented with the blur filter and different images to somewhat get close to what I needed. What I noticed is that you should always have an image of the same size as your stage to avoid any problems, so I gathered a whole bunch of 1280×720 images to test. After testing around with a few shapes, I decided to settle with the decorative tool in Flash to create something that looked a like a cosine wave. Here are some of the png results that I ended up with:
The 3D features in Photoshop CS6 are quite impressive as it comes with a few 3D presets of it’s own and even lets you import 3D objects in .obj format. I decided to go with the wine bottle preset that came with Photoshop. After setting up the lighting, I brought together a few of my images and blended them to create the label. The only downside to the Photoshop 3D features might be the render time it takes if you go with transparency for your objects! Final result: